The End of Territories (I).

With September just around the corner, I’ve decided to end the first chapter of Territories and focus my energies on its successor – “Territories 2.”

As alluded to in my last post, this new site will focus on both technology and design, and perhaps less on interpersonal / emotional aspects of my life (at least in comparison to Incubator and Territories I).

I’m excited about this next online chapter and look forward to the challenges ahead.

 

Early Concept: “T2″

Sometimes, but not always …

This is so hard for me
To find the words to say
My thoughts are standing still

Captive inside of me
All emotions start to hide
And nothing’s getting through

Watch me
Fading
I’m losing
All my instincts
Falling into darkness

Tear down these walls for me
Stop me from going under
You are the only one who knows
I’m holding back

It’s not too late for me
To keep from sinking further
I’m trying to find my way out
Tear down these walls for me now

So much uncertainty
I don’t like this feeling
I’m sinking like a stone

Each time I try to speak
There’s a voice I’m hearing
And it changes everything

Watch me
Crawl from
The wreckage
Of my silence
Conversation
Failing

Tear down these walls for me
Stop me from going under
You are the only one who knows
I’m holding back

It’s not too late for me
To keep from sinking further
I’m trying to find my way out
Tear down these walls

Every time you choose to turn away
Is it worth the price you pay
Is there someone who will wait for you
One more time
One more time

Watch me
Fading
I’m losing
All my instincts
Falling into darkness

Tear down these walls for me
Stop me from going under
You are the only one who knows
I’m holding back

It’s not too late for me
To keep from sinking further
I’m trying to find my way out
Tear down these walls for me now

Tear down these walls for me
It’s not too late for me
Tear down these walls for me

- “These Walls,” Dream Theater

Visuals: “The Pursuit” (DRAFT)

(And I still don’t have a clear sense where all of this is going …)

Basis.

“[...] How I would like to take command of my situation, to entertain myself with enlightened thought, to heroically forget pain and fear, to keep control.  Perhaps that kind of heroism exists only in novels.  If there is any enlightenment that I have been awakened to, it is that men’s minds are dominated by their little aches and pains.  We want to think that we are more than that, that we control our lives with our intellect.  But now, without civilization clouding the issue, I wonder to what extent intellect is controlled by instinct and culture is the result of raw gut reactions to life.  I was brought up with the idea that I could do anything, be anything, survive anything.  I want to believe it, try to believe it.”

- Steven Callahan, Adrift

Tired of feeling …

Immersion: Progress Report.

 

The Original Plan.

In my final year of undergraduate studies, I and a few of my friends developed a computer game called “Meltdown 2018.”  The concept was based around a return to the Chernobyl nuclear power plant more than three decades after it’s unfortunate demise.

My work on the computer graphics portion of the game triggered a lengthy pursuit that would consume my life for the next ten years.  My goal was not necessarily to develop computer games, but rather to become immersed in computer graphics at its core; I wanted to understand graphics and mathematical concepts well enough to develop software applications based upon these ideas.

Fortunately, I was able to achieve several successes during this period:

  • I developed a modeling plug-in for a popular 3D modeling and rendering application.
  • I developed a NOAA weather satellite image interpreter.
  • I obtained an in-depth understanding of how wavelets are used for image compression (e.g. JPEG).
  • I developed a basic rendering application based on radiosity principles.

For numerous reasons, I eventually abandoned this technical pursuit and focused my energies on the creative-side (e.g. Maya, Gnomon Workshop, ZBrush).  While I have some regrets, I’ve gained an incredible amount of knowledge and experience since that time.  However, for someone who loves playing in both areas, it’s hard not to return to this original path – at least for a short while!

Mental struggles aside, I thought it fitting to include a video of a software developer (Eric Soulvie) who continued the journey and developed a powerful physics plug-in for Modo (based upon the open source Bullet Physics engine).  It’s called Recoil.

It’s something that I am excited to play around with as I can already envision finding uses for such a tool in a design context.

The Explosion.

“[...] Don’t try to do, just do. If you live this life without trying, it’s good.  If you try too hard, it won’t be any good.  It just has to be done, period – like an explosion.”

- Ray Bradbury

 

… and what’s going to happen next.